Short answer: Qualified spend under the Texas Moving Image Industry Incentive Program includes Texas-based payroll and production expenses that are directly tied to creating a film, TV show, commercial, or video game.
Why it matters: Misclassifying expenses can reduce or eliminate your rebate, which can mean leaving hundreds of thousands of dollars on the table.
Who this applies to: Producers, production accountants, studios, and game developers planning projects in Texas.
The Texas Moving Image Industry Incentive Program is a state program that provides cash grants to qualifying productions based on their eligible in-state spending. It is not a transferable tax credit. Instead, productions receive a rebate after completing the project and submitting documentation. The program is designed to encourage job creation and production activity in Texas.
Qualified spend generally includes costs that are paid to Texas residents or Texas-based businesses and are directly tied to producing the project.
Eligible categories typically include:
For video game projects, eligible spend can include Texas-based development labor, art and animation services, audio production, and other interactive media creation costs.
The key principle is that the expense must be both Texas-based and directly related to the production of the moving image or game project.
Not all project costs are eligible, even if they are part of the overall budget.
Common non-qualified expenses include:
For game companies, venue operations, event hosting, or general business software are not considered production spend. Only the development of original interactive content and related production work typically qualifies.
Qualified spend rules are often misunderstood because production budgets mix creative costs with business and distribution expenses.
Common mistakes include:
By the time final documentation is prepared, it can be too late to fix missing or misclassified costs.
Updated as of January 2026
The Texas incentive remains a cash grant tied strictly to verified in-state spending. The state continues to focus on job creation and Texas residency, which makes payroll documentation especially important. Productions must apply before starting work and follow all reporting requirements during production. Late applications or missing documentation can result in reduced awards or disqualification.
Because funding is allocated in cycles, projects that plan early and structure their Texas spending carefully are in a stronger position to maximize the available rebate.
Determining what qualifies under the Texas incentive often comes down to documentation, residency verification, and how expenses are categorized. Productions that review their budget early and align accounting with incentive requirements tend to capture more of the available rebate. Those that wait until after wrap often discover gaps that cannot be corrected.
If you are unsure whether your project’s spending structure meets the program’s rules, it can help to review it with a team that works with production incentives regularly. TaxTaker works with film, television, and interactive media productions to assess eligibility, model potential rebate value, and guide documentation before submission.
If this applies to an upcoming or recently completed project, a short conversation with TaxTaker experts can help clarify next steps and identify whether meaningful savings are still on the table.
Can above-the-line talent qualify as Texas spend?
Only if the individual is a Texas resident and the wages fall within program limits.
Do out-of-state vendors ever qualify?
No. Payments must be made to Texas-based businesses to count.
Does post-production in Texas qualify?
Yes. Editing, sound, and visual effects performed in Texas by Texas vendors are generally eligible.
Are marketing or distribution costs eligible?
No. The incentive applies to production, not promotion or release.

Stephen Hamner is TaxTaker's TXF incentives lead. For 13 years he was the Director of Louisiana's Motion Picture Production Tax Credit Program, and has overseen the issuance of more than $3 billion in film tax credits. He is a frequent panelist at film festivals and industry conferences, and community engagement events speaking on topics such as film incentives and film finance.
